From initial concept to near-complete production, how we built one of the most ambitious Roblox MMORPGs with 100+ abilities and 5 unique map baseplates.

Create a fully-featured MMORPG from scratch - not a reskin, not a template, but a completely custom experience built from the ground up.
In under 8 months, we took Slayer from initial concept to the in-game submission/pre-production stage. Here's our journey:
Core game architecture design, combat system prototyping, and establishing art direction with style guides.
Progression systems implementation, initial ability framework development, and first baseplate creation.
5 unique map baseplates completed, 50+ abilities programmed, and quest/dialogue systems built.
Expanded to 100+ abilities and skills, unique progression systems finalized, performance optimization passes.
7,000+ Twitter followers engaged, influencer partnerships, closed beta, and cross-platform content strategy.
We're gearing up for a major marketing push:
Slayer represents what's possible when you combine ambitious vision with disciplined execution. We're not just building a game - we're building a world.