A Roblox studio that builds, buys and runs games.

More than a decade on Roblox.
Our founding team has spent more than a decade playing and building on Roblox. Melo grew out of that work and the people we met along the way.
Today we develop original titles, acquire games and work with other studios. Our team brings development, design, community and operations together so a project has support before and after release.
That includes building Four Blues and running live games such as Devil Hunter and Survive Zombie Arena. We use player feedback and game analytics to decide what to work on next.
Four jobs, one team.
- DevelopmentGames from concept to launch.
- AcquisitionPartnering with creators to scale promising games.
- LiveOpsUpdates, analytics and ongoing operations.
- CommunityBuilding engaged player communities worldwide.
The people behind the games
A team that scales with the work.
Where we have been
- September 5-6, 2025
RDC, San Francisco
Developer sessions, platform announcements and time with the Roblox community.
- March 2026
GDC, San Francisco
Meetings with Signum Growth, Xsolla, Do Big Studios and Chartis.
- April 2026
GeekOut
Attended the GeekOut event and met founder Hiroshi.
- August 2026
Gamescom, Cologne
Community catch-ups and Stephen Dypiangco's Max Power Gaming mixer.
- September 9-12, 2026
RDC and Demo Day
Spoke at Roblox's Demo Day, showcasing our games and pitching to VCs and investors.