Studio

A Roblox studio that builds, buys and runs games.

Our story

More than a decade on Roblox.

Our founding team has spent more than a decade playing and building on Roblox. Melo grew out of that work and the people we met along the way.

Today we develop original titles, acquire games and work with other studios. Our team brings development, design, community and operations together so a project has support before and after release.

That includes building Four Blues and running live games such as Devil Hunter and Survive Zombie Arena. We use player feedback and game analytics to decide what to work on next.

What we do

Four jobs, one team.

  1. DevelopmentGames from concept to launch.
  2. AcquisitionPartnering with creators to scale promising games.
  3. LiveOpsUpdates, analytics and ongoing operations.
  4. CommunityBuilding engaged player communities worldwide.
Core team

The people behind the games

Yann MeloCEO
ChristosCOO
HadiLead Engineer
KazuProducer
TeddyLead Animator
NodeSupportSenior Engineer
DivinelyDesirezSenior Engineer
AlysperiaHead of QA
Beyond the core

A team that scales with the work.

40+full-time core team
100+contractors on commission, across engineering, building, animation and art
On the road

Where we have been

Read the journal
  1. September 5-6, 2025

    RDC, San Francisco

    Developer sessions, platform announcements and time with the Roblox community.

  2. March 2026

    GDC, San Francisco

    Meetings with Signum Growth, Xsolla, Do Big Studios and Chartis.

  3. April 2026

    GeekOut

    Attended the GeekOut event and met founder Hiroshi.

  4. August 2026

    Gamescom, Cologne

    Community catch-ups and Stephen Dypiangco's Max Power Gaming mixer.

  5. September 9-12, 2026

    RDC and Demo Day

    Spoke at Roblox's Demo Day, showcasing our games and pitching to VCs and investors.