The first version
Our earlier version of Slayer included more than 100 programmed abilities. It gave us a substantial combat foundation, but we wanted a codebase that could support the game for years of development and updates.
The March rebuild
In March 2026, we rescripted Slayer from scratch. The rebuild focused on maintainability and scalability, making the code easier to extend as the game grows.
We also redesigned the progression systems into a more comprehensive, connected experience. Alongside that work, the environmental assets were refurbished with a more modern visual direction.
Development timeline
- Earlier version
100+ abilities
Built the original combat experience with more than 100 programmed abilities.
- March 2026
Codebase and world refurbishment
Rescripted the game from scratch for maintainability and scale, redesigned progression systems, and modernized environmental assets.
- September 2026
Marketing campaign
Planned campaign ahead of release.
- Q4 2026
Public release
Planned public release.
Preparing for release
The marketing campaign is planned for September 2026, with public release planned for Q4 2026.

